7. Should we use detailed miniatures in our in-person games?
Fig 1. A couple of the miniatures I have painted over the years. |
Fig 2. This model was painted in under an hour |
There is definitely a time component, especially with painting, though I can paint a game-ready model really quickly (Fig 2) if I am in the mood (this can be an ordeal when energy levels are low). I don't like that you are suddenly on a ticking clock to get the models you need ready for your next game. That kills a little of the motivation for me. There are definitely ways to circumvent this. For example, If I were serious about including miniatures in my games, I would forgo most of the painting and go with just the zenithal priming technique, where you get a lot of striking detail visible for little effort (Fig 3). Space is also an issue. Miniatures can often times be very delicate so you can't just throw them in a box where they can be jostled, especially when they are meticulously painted. There are a number of storage solutions for miniatures, but they all take up more space than I have. I would love a dedicated space for the ones I do have that is easy access to when I play and doubles as storage/display. Right now I have to run up and down a couple flights of stairs to get the models I need since I don't have the space to "hide" them from the players.
Fig 3. This effect is obtained by priming the miniature black and spraying from above with white with an airbrush, though a rattle can also does the job. |
The model you prepped may not come up at all in your game and if you spent a lot of time procuring or painting that model and you may feel burned as a result. I would rather spend that time producing content that I know for sure will be used in this game or a future one. I find that for me there is a never-ending list of usable things to write for the games I am currently running or material out there that I can mine for ideas.
Fig 4. The white and black tokens can represent what you need at a moments notice |
I treat painting as a separate hobby as often the things I paint are not things I can or want to include in my games. There is something to be said though about the times when what I want to paint aligns with something in my games. For me I consider that "bonus content" for the players rather than feeling like the miniatures are a necessity for play. For the rest of the time I think I get more mileage using various abstract representations of the creatures in my game like these (Fig 4). They can instantly be any creature I want and they are easy to store without worrying about damaging them, and I think they help me be a better game master because I have to really describe what the players are seeing rather than relying on the shorthand of plopping the appropriate miniature on the table. I also like that I can be a more mobile DM with the abstract miniatures, if I want to run a game outside my home, given their compact storage. I do think you would get a greater emotional response from players if they saw accurate representations of the things they are encountering (dropping a dragon on the table is a huge deal), but I don't know if it is worth the effort.
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